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docs/ff-integrations/authentication/firebase-auth/apple-login.md

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@@ -269,10 +269,14 @@ For testing your app on a real device, you must configure the project in Xcode.
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Here's how you configure your project in Xcode:
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1. Open your project in Xcode. If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**.
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1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code).
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:::tip
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If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**.
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2. In Xcode, click on **Runner** (left side menu) and then select the **Signing and Capabilities** tab.
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3. We recommend choosing the **Automatically manage signing** option. This will auto-create the profiles, app ID, and certificates required to build and run your app. If you don't, you'll have to [manually create a 'provisioning profile'](https://blog.codemagic.io/distributing-native-ios-sdk-with-flutter-module-using-codemagic/) and then add it in the Xcode.
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4. Under the **Signing** section, find the **Team** dropdown and select your team.
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5. Use [Local Run](../../../testing-deployment-publishing/running-your-app/local-run.md) to test the app on a real device.
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<div style={{
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position: 'relative',

docs/ff-integrations/authentication/firebase-auth/facebook-login.md

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### 9. Prepare to test the app
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Facebook Sign-In functionality does not work in Run or Test Mode and can only be tested on a real device or emulator.
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Facebook Sign-In functionality does not work in Run or Test Mode. You can test your app on a real device or emulator using FlutterFlow’s Local Run. Follow the [Local Run documentation](../../../testing-deployment-publishing/running-your-app/local-run.md) and see [how to set up a physical device](../../../testing-deployment-publishing/running-your-app/local-run.md#setup-physical-device) to start testing.
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### 10. Verify user creation
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docs/ff-integrations/authentication/firebase-auth/google-login.md

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To let users log out of your app, you can use the [**Logout**](auth-actions.md#logout-action) action.
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## Test Google Login in various platforms
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## Test Google Login
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### Running on Device
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To test during development, you can run your app locally using FlutterFlow’s Local Run. Follow the [Local Run documentation](../../../testing-deployment-publishing/running-your-app/local-run.md) and see [how to set up a physical device](../../../testing-deployment-publishing/running-your-app/local-run.md#setup-physical-device) to start testing.
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### Running on Test Mode/Run Mode
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docs/ff-integrations/authentication/firebase-auth/phone-login.md

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1. Open the [Google Developers Console](https://console.developers.google.com/) (Make sure your project is selected in the dropdown at the top), Click on the **Library** menu on the left, search for the **Google Play Integrity API,** and enable it.
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2. Now, download and test the app using the instructions [here](../../../testing-deployment-publishing/exporting-code/ff-cli.md).
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2. Now, you can test your app on a real device using FlutterFlow’s Local Run. Follow the [Local Run documentation](../../../testing-deployment-publishing/running-your-app/local-run.md) and see [how to set up a physical device](../../../testing-deployment-publishing/running-your-app/local-run.md#setup-physical-device) to start testing.
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<div style={{
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docs/ff-integrations/authentication/supabase-auth/google-supabase.md

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Currently, testing the Supabase Google login feature isn't possible in Run or Test modes due to certain restrictions. But, for web platform testing, you can publish your app with a subdomain using our [web publishing](../../../testing-deployment-publishing/publishing/web-publishing.md) feature.
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For testing on mobile, you can use our [Local Run](../../../testing-deployment-publishing/running-your-app/local-run.md) feature.
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You can test your app on a real device or emulator using FlutterFlow’s Local Run. Follow the [Local Run documentation](../../../testing-deployment-publishing/running-your-app/local-run.md) and see [how to set up a physical device](../../../testing-deployment-publishing/running-your-app/local-run.md#setup-physical-device) to start testing.
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### 9. Verify user creation

docs/ff-integrations/authentication/supabase-auth/supabase-apple-auth.md

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Here's how you configure your project in Xcode:
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1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code). **Tip**: If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**.
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1. From the Local Run, [open your project in Xcode](../../../testing-deployment-publishing/running-your-app/local-run.md#access-project-code).
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:::tip
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If you are using Android Studio, right-click on the **ios** folder, find **Flutter,** and then click on the **Open iOS module in Xcode**.
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:::
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2. In Xcode, click on **Runner** (left side menu) and then select the **Signing and Capabilities** tab.
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3. We recommend choosing the **Automatically manage signing** option. This will auto-create the profiles, app ID, and certificates required to build and run your app. If you don't, you'll have to [manually create a 'provisioning profile'](https://blog.codemagic.io/distributing-native-ios-sdk-with-flutter-module-using-codemagic/) and then add it in the Xcode.
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4. Under the **Signing** section, find the **Team** dropdown and select your team.

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