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| 1 | +/** |
| 2 | +* Copyright 2012-2018, Plotly, Inc. |
| 3 | +* All rights reserved. |
| 4 | +* |
| 5 | +* This source code is licensed under the MIT license found in the |
| 6 | +* LICENSE file in the root directory of this source tree. |
| 7 | +*/ |
| 8 | + |
| 9 | +'use strict'; |
| 10 | + |
| 11 | +var createMatrix = require('regl-scattermatrix'); |
| 12 | + |
| 13 | +var Lib = require('../../lib'); |
| 14 | +var AxisIDs = require('../../plots/cartesian/axis_ids'); |
| 15 | + |
| 16 | +var calcMarkerSize = require('../scatter/calc').calcMarkerSize; |
| 17 | +var calcAxisExpansion = require('../scatter/calc').calcAxisExpansion; |
| 18 | +var calcColorscales = require('../scatter/colorscale_calc'); |
| 19 | +var convertMarkerStyle = require('../scattergl/convert').convertMarkerStyle; |
| 20 | + |
| 21 | +var BADNUM = require('../../constants/numerical').BADNUM; |
| 22 | +var TOO_MANY_POINTS = require('../scattergl/constants').TOO_MANY_POINTS; |
| 23 | + |
| 24 | +function calc(gd, trace) { |
| 25 | + var stash = {}; |
| 26 | + var opts = {}; |
| 27 | + var i, xa, ya; |
| 28 | + |
| 29 | + var dimLength = trace.dimensions.length; |
| 30 | + var hasTooManyPoints = (dimLength * trace._commonLength) > TOO_MANY_POINTS; |
| 31 | + var matrix = opts.data = new Array(dimLength); |
| 32 | + |
| 33 | + for(i = 0; i < dimLength; i++) { |
| 34 | + // using xa or ya should make no difference here |
| 35 | + xa = AxisIDs.getFromId(gd, trace.xaxes[i]); |
| 36 | + matrix[i] = makeCalcdata(xa, trace, trace.dimensions[i]); |
| 37 | + } |
| 38 | + |
| 39 | + calcColorscales(trace); |
| 40 | + Lib.extendFlat(opts, convertMarkerStyle(trace)); |
| 41 | + |
| 42 | + for(i = 0; i < dimLength; i++) { |
| 43 | + xa = AxisIDs.getFromId(gd, trace.xaxes[i]); |
| 44 | + ya = AxisIDs.getFromId(gd, trace.yaxes[i]); |
| 45 | + |
| 46 | + // Re-use SVG scatter axis expansion routine except |
| 47 | + // for graph with very large number of points where it |
| 48 | + // performs poorly. |
| 49 | + // In big data case, fake Axes.expand outputs with data bounds, |
| 50 | + // and an average size for array marker.size inputs. |
| 51 | + var ppad; |
| 52 | + if(hasTooManyPoints) { |
| 53 | + ppad = 2 * (opts.sizeAvg || Math.max(opts.size, 3)); |
| 54 | + } else { |
| 55 | + ppad = calcMarkerSize(trace, trace._commonLength); |
| 56 | + } |
| 57 | + calcAxisExpansion(gd, trace, xa, ya, matrix[i], matrix[i], ppad); |
| 58 | + } |
| 59 | + |
| 60 | + |
| 61 | + var scene = stash.scene = sceneUpdate(gd, stash); |
| 62 | + if(!scene.matrix) scene.matrix = true; |
| 63 | + scene.matrixOptions = opts; |
| 64 | + |
| 65 | + return [{x: false, y: false, t: stash, trace: trace}]; |
| 66 | +} |
| 67 | + |
| 68 | +function makeCalcdata(ax, trace, dim) { |
| 69 | + var i; |
| 70 | + |
| 71 | + var cdata = ax.makeCalcdata({ |
| 72 | + v: dim.values, |
| 73 | + vcalendar: trace.calendar |
| 74 | + }, 'v'); |
| 75 | + |
| 76 | + for(i = 0; i < cdata.length; i++) { |
| 77 | + cdata[i] = cdata[i] === BADNUM ? NaN : cdata[i]; |
| 78 | + } |
| 79 | + |
| 80 | + if(ax.type === 'log') { |
| 81 | + for(i = 0; i < cdata.length; i++) { |
| 82 | + cdata[i] = ax.c2l(cdata[i]); |
| 83 | + } |
| 84 | + } |
| 85 | + |
| 86 | + return cdata; |
| 87 | +} |
| 88 | + |
| 89 | +// TODO do we need this? |
| 90 | +function sceneUpdate(gd, stash) { |
| 91 | + var scene = stash._scene; |
| 92 | + |
| 93 | + var reset = { |
| 94 | + dirty: true, |
| 95 | + opts: null |
| 96 | + }; |
| 97 | + |
| 98 | + var first = { |
| 99 | + selectBatch: null, |
| 100 | + unselectBatch: null, |
| 101 | + matrix: false, |
| 102 | + select: null |
| 103 | + }; |
| 104 | + |
| 105 | + if(!scene) { |
| 106 | + scene = stash._scene = Lib.extendFlat({}, reset, first); |
| 107 | + |
| 108 | + // TODO should we use something like this on drag? |
| 109 | + scene.update = function update(opt) { |
| 110 | + if(scene.matrix) scene.matrix.update(opt); |
| 111 | + scene.draw(); |
| 112 | + }; |
| 113 | + |
| 114 | + scene.draw = function draw() { |
| 115 | + if(scene.matrix) scene.matrix.draw(); |
| 116 | + |
| 117 | + // TODO selection stuff |
| 118 | + |
| 119 | + // do we need to use this flag anywhere?? |
| 120 | + scene.dirty = false; |
| 121 | + }; |
| 122 | + |
| 123 | + // make sure canvas is clear |
| 124 | + scene.clear = function clear() { |
| 125 | + // TODO |
| 126 | + }; |
| 127 | + |
| 128 | + // remove selection |
| 129 | + scene.clearSelect = function clearSelect() { |
| 130 | + if(!scene.selectBatch) return; |
| 131 | + scene.selectBatch = null; |
| 132 | + scene.unselectBatch = null; |
| 133 | + scene.matrix.update(scene.opts); |
| 134 | + scene.clear(); |
| 135 | + scene.draw(); |
| 136 | + }; |
| 137 | + |
| 138 | + // remove scene resources |
| 139 | + scene.destroy = function destroy() { |
| 140 | + if(scene.matrix) scene.matrix.destroy(); |
| 141 | + |
| 142 | + scene.opts = null; |
| 143 | + scene.selectBatch = null; |
| 144 | + scene.unselectBatch = null; |
| 145 | + |
| 146 | + stash._scene = null; |
| 147 | + }; |
| 148 | + } |
| 149 | + |
| 150 | + // In case if we have scene from the last calc - reset data |
| 151 | + if(!scene.dirty) { |
| 152 | + Lib.extendFlat(scene, reset); |
| 153 | + } |
| 154 | + |
| 155 | + return scene; |
| 156 | +} |
| 157 | + |
| 158 | +function plot(gd, _, cdata) { |
| 159 | + if(!cdata.length) return; |
| 160 | + |
| 161 | + for(var i = 0; i < cdata.length; i++) { |
| 162 | + plotOne(gd, cdata[i][0]); |
| 163 | + } |
| 164 | +} |
| 165 | + |
| 166 | +function plotOne(gd, cd0) { |
| 167 | + var fullLayout = gd._fullLayout; |
| 168 | + var gs = fullLayout._size; |
| 169 | + var scene = cd0.t.scene; |
| 170 | + var trace = cd0.trace; |
| 171 | + var regl = fullLayout._glcanvas.data()[0].regl; |
| 172 | + |
| 173 | + var dimLength = trace.dimensions.length; |
| 174 | + var viewOpts = { |
| 175 | + ranges: new Array(dimLength), |
| 176 | + domains: new Array(dimLength) |
| 177 | + }; |
| 178 | + |
| 179 | + for(var i = 0; i < dimLength; i++) { |
| 180 | + var xa = AxisIDs.getFromId(gd, trace.xaxes[i]); |
| 181 | + var ya = AxisIDs.getFromId(gd, trace.yaxes[i]); |
| 182 | + viewOpts.ranges[i] = [xa.range[0], ya.range[0], xa.range[1], ya.range[1]]; |
| 183 | + viewOpts.domains[i] = [xa.domain[0], ya.domain[0], xa.domain[1], ya.domain[1]]; |
| 184 | + } |
| 185 | + |
| 186 | + viewOpts.viewport = [gs.l, gs.b, fullLayout.width - gs.r, fullLayout.height - gs.t]; |
| 187 | + |
| 188 | + if(scene.matrix === true) { |
| 189 | + scene.matrix = createMatrix(regl); |
| 190 | + } |
| 191 | + |
| 192 | + scene.matrix.update(scene.matrixOptions); |
| 193 | + scene.matrix.update(viewOpts); |
| 194 | + scene.matrix.draw(); |
| 195 | +} |
| 196 | + |
| 197 | +// TODO splom 'needs' the grid component, register it here? |
| 198 | + |
| 199 | +module.exports = { |
| 200 | + moduleType: 'trace', |
| 201 | + name: 'splom', |
| 202 | + |
| 203 | + basePlotModule: require('./base_plot'), |
| 204 | + categories: ['gl', 'regl', 'cartesian', 'symbols', 'markerColorscale', 'showLegend', 'scatter-like'], |
| 205 | + |
| 206 | + attributes: require('./attributes'), |
| 207 | + supplyDefaults: require('./defaults'), |
| 208 | + |
| 209 | + calc: calc, |
| 210 | + plot: plot, |
| 211 | + hoverPoints: function() {}, |
| 212 | + selectPoints: function() {}, |
| 213 | + style: function() {}, |
| 214 | + |
| 215 | + meta: { |
| 216 | + description: [ |
| 217 | + 'SPLOM !!!' |
| 218 | + ].join(' ') |
| 219 | + } |
| 220 | +}; |
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