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Add Graphite section to newsletter #19
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content/posts/newsletter-019/index.md

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@@ -637,6 +637,36 @@ More information about rafx:
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[rafx-gdc-2017]: https://www.gdcvault.com/play/1024612/FrameGraph-Extensible-Rendering-Architecture-in
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[rafx-distill]: https://github.com/amethyst/distill
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### [Graphite](https://www.graphite.design)
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![Static UI mockup showing a raster workflow](graphite-mockup-2021-03-07.jpg)
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_Static UI mockup showing a raster workflow_
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[Graphite](https://www.graphite.design)
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([GitHub](https://github.com/GraphiteEditor/Graphite),
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[Discord](
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https://github.com/GraphiteEditor/Graphite/blob/master/README.md#discord
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),
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[Twitter](https://twitter.com/GraphiteEditor))
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is a vector and raster graphics editor built on a nondestructive node-based
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workflow.
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Since February's Rust Gamedev Meetup
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[which announced](https://www.youtube.com/watch?v=Ea4Wt_FgEEw&t=563s)
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the Graphite vision and attracted tremendous interest, community advise has
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shifted the development strategy to focus on a 0.1 MVP release ASAP:
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- The past year's in-development custom GUI has been shelved in lieu of an
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interim web GUI. Graphite intends to natively support Windows, Mac, Linux, and
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Web. This change unblocks core application development but means Graphite is
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Web-only until the Rust GUI ecosystem matures.
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[Good progress](https://files.keavon.com/-/FamiliarChiefPiranha/capture.png)
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this month has been made building the web GUI with [Vue](https://vuejs.org/).
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- Graphite 0.1 will now support only vector editing. This defers the large
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complexity of the graph render engine required for node-based raster editing.
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It should be less difficult to first focus on building a vector editor that
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improves upon the UX of Illustrator and Inkscape.
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### [basis-universal-rs]
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`basis-universal` provides bindings for [Binomial LLC][binomial-llc]'s

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