From 4ca32e1bfc1e3e78c202c74fe97aab0df1e16b8f Mon Sep 17 00:00:00 2001 From: Guillaume Pinot Date: Tue, 29 Oct 2013 08:56:16 +0100 Subject: [PATCH] rewrite shootout-binarytrees.rs to match shootout directives The old version didn't follow shootout's directives: no memory were deallocated. At the same time, parallelisation of the computation. fix #2913 --- src/test/bench/shootout-binarytrees.rs | 96 ++++++++++++-------------- 1 file changed, 46 insertions(+), 50 deletions(-) diff --git a/src/test/bench/shootout-binarytrees.rs b/src/test/bench/shootout-binarytrees.rs index 5d4ddec17f505..1be66efb20355 100644 --- a/src/test/bench/shootout-binarytrees.rs +++ b/src/test/bench/shootout-binarytrees.rs @@ -9,81 +9,77 @@ // except according to those terms. extern mod extra; + +use std::iter::range_step; use extra::arena::Arena; +use extra::future::Future; enum Tree<'self> { Nil, - Node(&'self Tree<'self>, &'self Tree<'self>, int), + Node(&'self Tree<'self>, &'self Tree<'self>, int) } fn item_check(t: &Tree) -> int { match *t { - Nil => { return 0; } - Node(left, right, item) => { - return item + item_check(left) - item_check(right); - } + Nil => 0, + Node(l, r, i) => i + item_check(l) - item_check(r) } } -fn bottom_up_tree<'r>(arena: &'r Arena, item: int, depth: int) - -> &'r Tree<'r> { +fn bottom_up_tree<'r>(arena: &'r Arena, item: int, depth: int) -> &'r Tree<'r> { if depth > 0 { - return arena.alloc( - || Node(bottom_up_tree(arena, 2 * item - 1, depth - 1), - bottom_up_tree(arena, 2 * item, depth - 1), - item)); - } - return arena.alloc(|| Nil); + do arena.alloc { + Node(bottom_up_tree(arena, 2 * item - 1, depth - 1), + bottom_up_tree(arena, 2 * item, depth - 1), + item) + } + } else {arena.alloc(|| Nil)} } fn main() { - use std::os; - use std::int; let args = std::os::args(); - let args = if os::getenv("RUST_BENCH").is_some() { - ~[~"", ~"17"] + let n = if std::os::getenv("RUST_BENCH").is_some() { + 17 } else if args.len() <= 1u { - ~[~"", ~"8"] + 8 } else { - args + from_str(args[1]).unwrap() }; - - let n = from_str::(args[1]).unwrap(); let min_depth = 4; - let mut max_depth; - if min_depth + 2 > n { - max_depth = min_depth + 2; - } else { - max_depth = n; - } + let max_depth = if min_depth + 2 > n {min_depth + 2} else {n}; - let stretch_arena = Arena::new(); - let stretch_depth = max_depth + 1; - let stretch_tree = bottom_up_tree(&stretch_arena, 0, stretch_depth); + { + let arena = Arena::new(); + let depth = max_depth + 1; + let tree = bottom_up_tree(&arena, 0, depth); - println!("stretch tree of depth {}\t check: {}", - stretch_depth, - item_check(stretch_tree)); + println!("stretch tree of depth {}\t check: {}", + depth, item_check(tree)); + } let long_lived_arena = Arena::new(); let long_lived_tree = bottom_up_tree(&long_lived_arena, 0, max_depth); - let mut depth = min_depth; - while depth <= max_depth { - let iterations = int::pow(2, (max_depth - depth + min_depth) as uint); - let mut chk = 0; - let mut i = 1; - while i <= iterations { - let mut temp_tree = bottom_up_tree(&long_lived_arena, i, depth); - chk += item_check(temp_tree); - temp_tree = bottom_up_tree(&long_lived_arena, -i, depth); - chk += item_check(temp_tree); - i += 1; - } - println!("{}\t trees of depth {}\t check: {}", - iterations * 2, depth, chk); - depth += 2; + + let mut messages = range_step(min_depth, max_depth + 1, 2).map(|depth| { + use std::int::pow; + let iterations = pow(2, (max_depth - depth + min_depth) as uint); + do Future::spawn { + let mut chk = 0; + for i in range(1, iterations + 1) { + let arena = Arena::new(); + let a = bottom_up_tree(&arena, i, depth); + let b = bottom_up_tree(&arena, -i, depth); + chk += item_check(a) + item_check(b); + } + format!("{}\t trees of depth {}\t check: {}", + iterations * 2, depth, chk) + } + }).to_owned_vec(); + + for message in messages.mut_iter() { + println(*message.get_ref()); } + println!("long lived tree of depth {}\t check: {}", - max_depth, - item_check(long_lived_tree)); + max_depth, item_check(long_lived_tree)); }