-
Notifications
You must be signed in to change notification settings - Fork 2k
Description
-
Thanks so much for this library, it has been really awesome to use such a powerful tool instead of interacting directly with the HTML5 canvas.
-
The following is a question. This library has worked amazingly well with mouse movements, but i am now trying to port the logic over to touch screen interfaces. Unfortunately, the
pressmove
touch event does not seem to be bubbling up properly. I can usestagemousedown
andstagemouseup
events though, so it's just the 'straffing' of the finger that is not captured at the moment -
I found 2 similar reported issues this and this but they do not work for me
-
Describe whats happening (Include any relevant console errors, a Gist is preferred for longer errors):
When trying to use the 'pressmove' event listener forthis.scene = new createjs.Stage(canvas)
it does not seem to work. This is after settingcreatejs.Touch.enable(this.scene)
. This is part of ROS to visualise map images on a HTML5 canvas using the creatjs library. The ROS library is found here: https://github.com/RobotWebTools/ros2djs/blob/develop/build/ros2d.js -
OS & Browser version (Please be specific) (Ex; Windows 10 Home, Chrome 62.0.3202.94):
Version 96.0.4664.110 (Official Build) (64-bit) -
Provide any extra details that will help us fix your issue. Including a link to a CodePen.io or JSFiddle.net example that shows the issue in isolation will greatly increase the chance of getting a quick response.
-
I have been trying with this example https://createjs.com/tutorials/Mouse%20Interaction/stage.html. Mouse interactions work but touch does not. I understand that this is part of the 'mouse interaction' page, but I have been trying to adapt the code locally to work with touch but to no avail