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Description
[REQUIRED] Please fill in the following fields:
- Unity editor version: 2020.1.10f1
- Firebase Unity SDK version: 7.0.2
- Source you installed the SDK: .unitypackage
- Problematic Firebase Component:Auth
- Other Firebase Components in use:Auth
- Additional SDKs you are using: Facebook SDK Unity SDK 9.0.0
- Platform you are using the Unity editor on: Windows
- Platform you are targeting: iOS
- Scripting Runtime:
[REQUIRED] Please describe the issue here:
(Please list the full steps to reproduce the issue. Include device logs, Unity logs, and stack traces if available.)
Steps to reproduce:
Have you been able to reproduce this issue with just the Firebase Unity quickstarts (this GitHub project)?
What's the issue repro rate? (eg 100%, 1/5 etc)
What happened? How can we make the problem occur?
This could be a description, log/console output, etc.
If you have a downloadable sample project that reproduces the bug you're reporting, you will
likely receive a faster response on your issue.
Relevant Code:
Engine : Unity 2020.1.10f1
Using Firebase and Facebook SDK Unity SDK 9.0.0
Build in iOS and Xcode 12.4
I have two error during build in Xcode after add Facebook SDK
'FBSDKCoreKit/FBSDKCoreKit.h' file not found
This error just happened at .xcodeproj
I don’t know why but It didn’t happened if I builded it at .xcworkspace
But even at .xcworkspace , I still faced the error 2
Undefined symbol: OBJC_CLASS$_GKLocalPlayer
I already tried this solution :
adding GameKit.framework to your xcode prject from
Targets -> UnityFramework -> General -> Frameworks and Libraries
-> click + button and find GameKit.framework -> rebuild.
But it didn’t work for me.
Also try to add
libFirebaseCppAuth.a in Compile Sources . But it still failed to build .
Please help me if you know how to solve it.