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Validation of mesh and task shader interface in wgpu-core #8003

@SupaMaggie70Incorporated

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Even when naga support for mesh shaders lands in #7930, and validation of the shaders is done within naga, no validation is done within wgpu to ensure that the shaders are valid within the device limits or to ensure that the shaders are properly used in a pipeline.

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    area: validationIssues related to validation, diagnostics, and error handlingfeature: mesh shadersIssues with the Mesh Shading Native Feature

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