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We currently specify in the API spec that doubles should be normalized using the C-equivalent %1.6e. That is wrong as it doesn't result in a number with double precision and wouldn't even be able to represent a number like 100000.123.
I didn't have the time yet to investigate how this can be solved, but I found at least one source (apart from Wikipedia) that says that in JavaScript all numbers are 64 bits.
We should also add some test cases for these round tripping issues.