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We may already have an issue for this, not sure, but opening in any case.
Currently, Channels keep a copy of their ChannelMonitors and any time we need to update it we copy the full thing out and hand it upwards. This sucks for performance, most of all because that monitor doesn't even get used eventually, it just gets merged in. We should be able to have some concept of a "Update" struct which we can pass up instead.