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[DirectX][objdump] Support for dumping shader signature parts #152380

@llvm-beanz

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@llvm-beanz

DXC's /dumpbin flag prints a textual representation of the data in the ISG0, OSG0, and PSG0 parts for the input output and patch function signatures respectively. We should add similar dumping support to llvm-objdump under the -p flag for dumping private headers.

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