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- The cause of featheresp32-s2 does not work properly #815 is a bug in the builder script linking the variant folder as a
.a
archive instead of an.o
object file, causing weak function to not work. For some boards, the crucial initVariant() function is thus not called when using PlatformIO and thus sketches have different behavior compared to the Arduino IDE. Fixed in Fix linking to make initVariant() work espressif/arduino-esp32#6809 - A cosmetic bug where a non-existing folder was added to the include path, causing an entry in the "Problems" view in VSCode, was fixed in Remove nonexisting folder from include path espressif/arduino-esp32#6798
Especially for the first reason, the framework-arduinoespressif32
package should be updated, at least to include the builder script fixes (but still all other files from the 2.0.3 stable version).
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