You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The idea is to use the zsmooth="fast" rendering method, which is currently faster than without smoothing (imageData pixel array vs fillRect), whenever possible, and tell the browser to not interpolate when zsmooth is false.
The condition is that all bricks should be uniform (ie. linear axes, linear scales, no gaps), so the proposition doesn't come as a replacement for the fillRect loop.