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A-contributor-roadblockArea: Makes things more difficult for new or seasoned contributors to RustArea: Makes things more difficult for new or seasoned contributors to RustE-easyCall for participation: Easy difficulty. Experience needed to fix: Not much. Good first issue.Call for participation: Easy difficulty. Experience needed to fix: Not much. Good first issue.T-bootstrapRelevant to the bootstrap subteam: Rust's build system (x.py and src/bootstrap)Relevant to the bootstrap subteam: Rust's build system (x.py and src/bootstrap)
Description
I tried this code:
x build rustc_codegen_cranelift
I expected this to happen: Bootstrap builds cranelift, since I named it explicitly.
Instead, this happened: Nothing, since I didn't have cranelift configured in codegen-backends
:
Lines 998 to 1009 in ce6adcc
impl Step for CodegenBackend { | |
type Output = (); | |
const ONLY_HOSTS: bool = true; | |
// Only the backends specified in the `codegen-backends` entry of `config.toml` are built. | |
const DEFAULT: bool = true; | |
fn should_run(run: ShouldRun<'_>) -> ShouldRun<'_> { | |
run.paths(&["compiler/rustc_codegen_cranelift", "compiler/rustc_codegen_gcc"]) | |
} | |
fn make_run(run: RunConfig<'_>) { | |
for &backend in &run.builder.config.rust_codegen_backends { |
At a minimum, I would expect this to give an error or warning that I need to configure codegen-backends. It would be even nicer if we could treat codegen-backends
as only controlling the defaults, instead of as a hard-off switch, like how rust.compiler-docs
works. That should be possible to do by looking at the run.paths
we're passed.
cc @bjorn3
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A-contributor-roadblockArea: Makes things more difficult for new or seasoned contributors to RustArea: Makes things more difficult for new or seasoned contributors to RustE-easyCall for participation: Easy difficulty. Experience needed to fix: Not much. Good first issue.Call for participation: Easy difficulty. Experience needed to fix: Not much. Good first issue.T-bootstrapRelevant to the bootstrap subteam: Rust's build system (x.py and src/bootstrap)Relevant to the bootstrap subteam: Rust's build system (x.py and src/bootstrap)